For long-term players, the core of ULTRAKILL exists within —an endless, wave-based survival mode—and the thriving custom map community. Maintaining structural integrity across builds is vital for these systems. Cyber Grind Wave Generation
: The Speedometer now correctly accounts for objects the player is riding and includes new HUD options for horizontal or vertical-only displays.
The speedometer was upgraded to include options for "horizontal only" and "vertical only" tracking.
ULTRAKILL , the hyper-fast, retro-styled first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive, continues to live up to its mantra: "Mankind is dead. Blood is fuel. Hell is full." For a game operating in Steam Early Access, structural stability and mechanical refinement are just as important as major content drops.
I can provide tailored to your exact progression! Patch 15d Changelog · ULTRAKILL update for 13 May 2024 ULTRAKILL Build 14344626
In the development cycle of an Early Access live-wire like ULTRAKILL , individual build numbers represent critical milestones. marks a specific moment in this evolution, capturing the precise balancing acts, optimization tweaks, and under-the-hood engine refinements that keep the game’s complex physics operating flawlessly. The Anatomy of an ULTRAKILL Update
Build 14344626 is not just a content drop; it is a statement. With the Violence layer, ULTRAKILL cements its status not just as a homage to 90s shooters, but as a precision instrument of adrenaline. The difficulty has spiked, the music is louder, and the blood is redder.
A major fix was applied to Malicious Faces. Previously, they wouldn’t take initial impact damage from explosions when made vulnerable with gasoline. This patch fixed the bug, restoring the reliability of explosive finishers.
: Coin targets now prioritize tracking closer high-threat targets over distant fodder. Feedbacker & Knuckleblaster For long-term players, the core of ULTRAKILL exists
If you'd like, I can provide more information on how this patch affects specific weapons or enemies, just let me know which ones you are interested in! steamdb.info Patch 15d Changelog · ULTRAKILL update for 13 May 2024
The update ensures the new Brutal Difficulty remains fair and functional:
: The combat patterns and arena layouts for both Gabriel encounters (Act I and Act II) are in a more primitive, experimental state.
: Fixed Malicious Faces not taking impact damage from explosions when vulnerable to gasoline. Weapon Mechanics : The speedometer was upgraded to include options for
: Hitboxes for split-shots optimized to match the visual flash perfectly.
Added "staining" to the 7-S pond, ensuring blood and effects interact correctly with the environment. 💡 Proposed Feature: "Style-Based Ammo Infusion"
To access Steam's hidden downloading features, open a "Run" dialog box on your computer. You can do this by pressing Windows Key + R on your keyboard. In the box that appears, type steam://open/console and press Enter. This will open a new tab in Steam called the "Console."