In the left pane, find the source character, expand their node, and locate the clothing item (usually a MeshRenderer or SkinnedMeshRenderer ).
: You can easily swap or add textures by dragging image files (BMP, PNG, TGA) into the software and using the "Add Image" option in the "Texture" tab.
The most efficient feature for beginners is the ability to directly replace textures or meshes by dragging files into the interface. Open the Tool : Run SB3UtilityGUI.exe .
: SB3Utility relies heavily on the Windows .NET architecture. Ensure your operating system is updated with the latest .NET Framework. sb3utility tutorial
Import and replace the original in SB3UGS, then test in-game. Advanced Resources Glossary and In-depth Guides
Shows 3D models or textures when selected.
Scenario: You want to move a hair accessory from Musumakeup to Koikatsu . In the left pane, find the source character,
Open the exported file in your 3D modeling software (e.g., Blender, Metasequoia). Make your changes to the model. Note: Do not change the rigging (bones) unless you know what you are doing. Step 4: Import the Modified Mesh
Ensure that the material path in SB3Utility matches the location of the .png textures in your game folder.
: Keep the exact same resolution (pixel width and height) and file extension to prevent rendering errors. Paint your modifications and save the file. Step 3: Injecting the New Texture Open the Tool : Run SB3UtilityGUI
@echo off FOR %%F IN (*.sb3) DO ( SB3Utility.exe -input "%%F" -rename-sprites "Class2024_" -save "Modified\%%F" )
# Get the stage stage = project.stage
: Extract the downloaded ZIP archive into its own folder. Do not run it inside the ZIP directory. Double-click sb3utility.gui.exe to launch the graphical user interface. Understanding the SB3Utility Interface